In a nutshell, an Activity can be thought of as a “screen-full” of content on your phone or tablet – a page, as it were, of a particular application. Think of an email application, for example, that ...
Learn how to use the Fragments API in Mono for Android to create an application UI for multiple screens, such as a handset and tablet. With the release of Android 3.0, Google added support for larger ...
One of the new APIs introduced in Android 3.0, called the Fragments API, was designed to make it easier for developers to create applications that work across different screen sizes. A developer can ...
Android is an exciting platform to develop for, but it does have one major limitation: you can only display a single Activity onscreen at any one time (true, the upcoming Multi-Window mode does seem ...
During 2018’s I/O conference, Google announced a new approach for developing Android apps. Google’s official recommendation is to create a single Activity that serves as your app’s main entry point, ...
Android 3.0, codenamed Honeycomb, introduces a completely new user interface suitable for tablet devices. Google has also extended the platform's APIs so that third-party developers can make their ...
This sample demonstrates the use of the extension GL_INTEL_fragment_shader_ordering, which is written against the OpenGL* 4.4 core profile and GLES 3.1 specifications. The minimum OpenGL version ...
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