News

Popular game engine Unity announced a “Runtime Fee” policy on Sept. 12 that, starting Jan. 1, would incur a fee upon developers each time a game utilizing Unity was downloaded.
I'm going to clue you in on two of the most popular game engines that people use in the industry, Unity and Unreal Engine.
Massively popular games across all platforms are made with Unity Engine – games like Among Us, Cult of the Lamb, Pokémon GO, Genshin Impact and many more. Unity currently charges game ...
Starting January 1st, 2024, all games that use the Unity engine will be charged 20 cents (USD) for each game installation, once it hits a threshold of 200,000 downloads and $200,000 in revenue.
The cross-platform game engine company, a pillar of the industry, reverts to its previous pricing structure with new cost adjustments effective January 2025. By David Wolinsky on September 12 ...
Unity is in .NET/Mono and lets you use C# programmers and the origin story I've always heard is that they were trying to make middleware (think: game mod code) and they made an engine to show how ...
Unity, the company behind the game engine of the same name, is walking back part of a controversial new fee policy announced last week that infuriated developers and ignited a firestorm of ...
Game engine Unity has announced it will begin charging developers a fee every time a user installs their game. That's even if someone's just installing games they already own on a new computer.
While I only dabble with game engines for fun and examining GPU architectures, I've been using Unreal Engine (UE) for a good few years now—I always preferred it over Unity, even though the ...