Gregorios Kythreotis, creative director of Shedworks' well-loved open-world adventure, Sable, took to the screen during the ...
The muddy trail levels out and we stop to catch our breath. Which is good, because hiking with my eyes covered has been a pain in the ass. A voice says: “You can take your blindfold off now.” I squint ...
The development of interactive computer video games has become a multi-billion-dollar industry that caters to the legions of gaming enthusiasts with a steady output of new games featuring ever greater ...
It turns out I’m not a very good listener. Here I am, five or six months into my first adventure game design project, and I’ve ignored the most frequently repeated words of advice for any first-time ...