Free-form level design in FPS titles like Neon White encourages non-linear exploration and player agency. Neon White focuses on speed and movement over typical shooter gameplay, using unique cards for ...
level design often comes up in interviews with game developers. Level design is one of the important factors that determine the fun of a game, and the Level Design Book, a non-profit project founded ...
Wuchang: Fallen Feathers was a big game for me professionally this year, as it arrived during a period when Ollie was off and ...
If you’ve played a 3D Mario game in the past few years, you may have noticed how much detail and complexity are crammed into each level. From the water-filled planets of the Mario Galaxy series to the ...
Have you ever been playing a game and suddenly had the thought that some feature or element would work much better if the designers had implemented it a different way? Or that adding one more specific ...
Level layouts, corners, plant site entry points, and sniping angles, all determine how the game is played in particular maps. And it’s safe to assume that each map in Valorant is as unique as they get ...
There are many jobs in this world. Some are so bizarre you probably don’t know they exist; some you might have had no idea people actually make a living at. In an effort to highlight some of these ...
Mankind Divided's senior level designer and lead level artist talk about their approach to building worlds. When you purchase through links on our site, we may earn an affiliate commission. Here’s how ...
As a self-proclaimed lifelong learner and former educator, Amy Boyington is passionate about researching and advocating for learners of all ages. For over a decade, Amy has specialized in writing ...
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