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Accompanying the news that Valve has made a critical redesign of its ‘Knuckles’ motion controller, the company also recently released a new input system in beta that not only aims to create lifelike ...
Valve is making virtual reality friendlier for gamers with accessibility issues, as well as those who are just very particular about controller configurations. Today, the company announced the first ...
Valve has released a new system for customising control methods in virtual reality, allowing SteamVR users to personalise the way controllers work to suit their needs. In a blog post published last ...
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With SteamVR Input, Valve is doing to VR controllers what it once did to traditional controllers on Steam. In a new SteamVR update, Valve made a big addition called SteamVR Input. In short, the new ...
has this week unveiled a new Skeletal Input technology designed to provide more lifelike hand movements and control within virtual reality experiences and SteamVR applications. The new technology has ...
Unity Technologies last week announced that the Unity Platform has been retooled to offer native support for SteamVR, the software foundation for Rift rival HTC Vive. The move will save effort and ...
Valve is putting accessibility right at the heart of controlling VR with the launch of a new feature today named SteamVR Input. In supporting a wide range of headsets from its own SteamVR devices like ...
Valve’s Vive headset is the latest VR platform to be supported by Unity out of the box. The engine previously added base compatibility for the Oculus Rift, Samsung Gear VR and PlayStation VR, leaving ...
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