News
It's a particular issue as the newer devices support the OpenGL ES 2.0 graphics standard, which isn't backwards compatible with the OpenGL ES 1.1 standard used by older hardware. Effectively then, ...
I believe if you want to see a clearly defined crease, yes, you'll have to use individual triangles. Otherwise the shared verts will also share normals - pretty sure there's no way to get around that.
Results that may be inaccessible to you are currently showing.
Hide inaccessible results