Ever wondered what Fortnite would be like if it were a procedurally generated dungeon crawler RPG? Well, you don't have to ...
Up ahead, we're breaking down the top concerns circling the platform, serving up expert-backed tips for keeping the risks in ...
There's a wide range of ages when it comes to the Roblox generation and I speak from experience as a librarian having to shush both kids and teens for being too loud on the computers while playing.
Lea Karam, founder and CEO of Mindscope, led a MIPJunior panel conversation with the BBC’s Patricia Hidalgo, pocket.watch’s Chris M. Williams and Animaj’s Greg Dray on the best strategies for ...
The media have been freaking out about children’s use of technology since at least the days of radio, and it doesn’t make ...
Electronic Arts, the video game publisher behind titles like "Madden NFL" and "The Sims," says it has agreed to be acquired by a group of investors in a deal worth $55 billion.
Pocketpair, the studio behind Palworld, launched its own publishing division earlier this year with a simple goal: help ...
Discover how player communities are transforming fandom, creating deeper connections, shared creativity, and new forms of ...
Windy Weatherfoot, the popular animated good-natured and good-to-nature kids adventure series brought to life by Weatherfoot ...
Women in Games, Out Making Games, and BAME in Games call for transparent age ratings rather than vague "sensitive issues" ...
I believe there are two versions of purpose. Big P Purpose is audacious and goal-oriented. It has an all-or-nothing focus and often leaves us chasing huge, distant outcomes. The end result, more often ...