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This year, Portal 2 celebrated its 10 year anniversary ... Portal is not only a masterpiece, it also helped establish video games as an art form. It had the honour of being part of the first ...
Imagine having a device that not only talks back to you but does so with the quirky charm of a beloved video game character like Wheatley from Portal 2. Sounds ... and state-of-the-art AI models ...
On July 20th, 2012, Portal ... of Wheatley and the catchphrase "In spaaaaaaaace!", which was blasted into orbit with a Japanese resupply craft later that same day. Artwork featuring various depictions ...
I could do "the joy of Portal 2's retro science", where you fall through the floor ... and in the overarching story, themes, art and design. Wheatley is, even when all powerful, fundamentally ...
Portal 2 never gets old ... making the game’s events feel like one big story is a work of art, mostly supported by GLaDOS and Wheatley. Achieving all of this without such memorable characters ...
Portal 2, another stone-cold masterpiece, took things further with the benefits of more powerful technology; less mechanical animations for characters like the hyper-animated Wheatley, more ...
Portal 2‘s toughest puzzles come during Chapter ... When you first arrive in the test chamber, Wheatley will be monologing. Wait for him to finish and the excursion funnel in the center of ...
Time to learn to fly. After the first act of Portal 2, the story takes a twist. GLaDOS is put into a potato, Wheatley is in charge of Aperture Science, and Chell is left to climb her way out of ...
Portal 2 beta levels have always been a tightly-held ... which have unfinished art passes or assets that aren't present in the finished version. Others, such as devtest and fizzlertest are rooms ...
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