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Gears of War: Reloaded releases on August 26, 2025, and costs $39.99/£34.99. There’s no early access period, so other than a ...
Amid disruption in Secrets of the Atlas, Grinding Gear Games addresses the Path of Exile server status, and will nerf ...
Arc System Works, the developer of the Guilty Gear series, is making a 4v4 Marvel fighting game called Marvel Tokon: Fighting Souls for Sony.
While Grinding Gear Games is working diligently on Path of Exile 2's ongoing early access stint, the developer has not forgotten the original dungeon crawler that brought it to the dance.
Grinding Gear Games is eyeing June 2025 as a potential timeframe for the release of Path of Exile's much-awaited 3.26 Challenge League. This will be accompanied by some much-needed balance changes ...
True to form, Grinding Gear Games quickly released a statement addressing the issues and planned fixes. Now, we have a more detailed look at the first wave of Act 3 changes headed for Path of Exile 2.
Grinding Gear Games is doubling down on its tried and tested decision of making players complete Path of Exile 2's campaign before letting them experience the endgame. Much to the chagrin of a ...
Path of Exile 2 developer Grinding Gear Games has told Eurogamer there's an approximately 65 percent chance the game will be released in full this year. Remember, PoE 2 is currently only available ...
Upon hitting that milestone, Grinding Gear Games has released a State of Early Access detailing their reflections on the game thus far. In addition to looking back on how far the game has come ...
Grinding Gear Games has confirmed that more Path of Exile content is in the works ahead of the now delayed 3.26 update, as the team has "adjusted some of [its] internal resources" to give players ...
GameSpot may get a commission from retail offers. Work on Path of Exile's next seasonal update is largely on hold until after a major update for Path of Exile 2 has been delivered, developer ...
Months later, the studio behind both games—Grinding Gear—explains why that didn’t happen and gives a brief inside look at why simultaneously juggling development on two live-service games is ...