
11. Scene-based tests | Test Framework | 1.3.9 - Unity
A useful scenario for our customers is using the test framework for verifying the content of a scene. That could be checking for certain GameObjects and MonoBehaviors. The EditorSceneManager allows for loading and saving scenes.
Play mode tests - SceneHandling - Unity Discussions
Sep 26, 2019 · Depending on which test was executed first, the test environment changes and you might find GameObjects in the scene that were produced by other tests. In my opinion, each test should run in its own scene.
Unity - Manual: 11. Scene-based tests
Mar 29, 2025 · The task is to create a test that opens the scene, verifies that the scene contains a game object named GameObjectToTestFor. As cleanup, it should open a new empty scene, which is the default for Edit Mode tests.
How to run automated tests for your games with the Unity Test …
Unity helps you create, manage, and run automated tests for your games with the Unity Test Framework. Unity Test Framework (UTF) allows you to test your project code in both Edit and Play modes. You can also target test code for various platforms such …
Scene Testing - Unity Engine - Unity Discussions
Oct 29, 2018 · I’m trying to write some tests that involve opening a particular scene. I’m able to open the scene with no problem using SceneManager.LoadScene, but the tests always wind up leaving a scene asset (“InitTestSceneWithRandomNumbers”) left over in the project when the test finishing running.
How to load a scene in a test without 'running ... - Unity Discussions
Feb 21, 2020 · Why not make it an EditMode test instead? You’ll want to use OpenScene instead of LoadSceneAsync but it should work. OpenScene is also a synchronous call so you won’t have to screw around with yielding or getting the active scene, you can just call it and then inspect stuff about what it returns.
Practical PlayMode Testing in Unity3D | by Deepak Chirammel
Jun 21, 2020 · The Unity Test Framework (UTF) enables Unity Users to test their code in both EditMode and PlayMode. The UTF can be run in different target platforms such as Stand-Alone (i.e., from Unity...
Unity Test Framework Tutorial (Unity 2022.3) - Game Conductor
Mar 5, 2021 · Using Scenes for integration testing Since the default testing scene has no floor, the player and the skeleton are free falling. This situation can lead to test flakiness, that's why we stopped gravity in the previous test.
Working with Unity Test Framework: Part 2: Writing Play Mode …
Mar 2, 2021 · The Unity Test Framework (UTF) provides a way for developers to write unit and integration tests via built-in usage of the NUnit library in Unity. Tests can be run in either Play or Edit Mode, depending on the need and context of the testing.
Unity UI test automation: how to write tests for your game interface
May 14, 2021 · In this tutorial we've learn how to automatically test Unity UI objects, scene transitions, and the use of input simulation. Here are some advice if you want to go further with UI test automation: Design your game objects for them to be tested.